Only Open Business. 08/11 to 08/18, 8 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Finx does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed for Mythic.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bo
56.4%
2,585 games
Tick
56.4%
1,192 games
Griff
54.0%
3,090 games
Bibi
56.6%
714 games
Kenji
56.1%
631 games
Edgar
53.6%
2,086 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | フォクシー 🍥 | Legendary | 26 | 45.8% | 69.2% |
| 2 | super | Legendary | 24 | 44.9% | 66.7% |
| 3 | ТrydnyyBo3pасТ | Legendary | 36 | 44.1% | 58.3% |
| 4 | aru_nai | Legendary | 34 | 43.2% | 55.9% |
| 5 | M0NG2 | Legendary | 35 | 42.8% | 54.3% |