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Finx

Mythic Ranked · Diamond Bounty
49.1%Win rate in Bounty
884Games
57Trust Score
67. of 105Rank in Bounty

Best map: Ring of Fire with 54.8% from 2,112 games.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularity 10.BreadthCounter safetyStar rate
Win rate 44.49.1 %
Popularity 10.0.08 %
Breadth 12.3% of maps
Counter safety 88.39.4 %
Star rate 20.15.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 47.9% from 94 appearances08/06 — 47.1% from 85 appearances08/13 — 32.5% from 77 appearances08/14 — 51.2% from 82 appearances08/15 — 50.5% from 97 appearances08/16 — 31.8% from 110 appearances08/17 — 54.3% from 94 appearances08/18 — 40.9% from 93 appearances08/20 — 66.3% from 80 appearances08/21 — 48.7% from 230 appearances08/22 — 41.5% from 159 appearances08/23 — 47.1% from 138 appearances08/24 — 51.7% from 172 appearances08/25 — 46.6% from 103 appearances
47.9%08/05 46.6%08/25

Pick rate

08/05 — 0.1% from 94 appearances08/06 — 0.1% from 85 appearances08/13 — 0.1% from 77 appearances08/14 — 0.1% from 82 appearances08/15 — 0.2% from 97 appearances08/16 — 0.2% from 110 appearances08/17 — 0.1% from 94 appearances08/18 — 0.1% from 93 appearances08/20 — 0.0% from 80 appearances08/21 — 0.1% from 230 appearances08/22 — 0.1% from 159 appearances08/23 — 0.1% from 138 appearances08/24 — 0.1% from 172 appearances08/25 — 0.1% from 103 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 47.6% from 1,453 gamesDiamond — 47.2% from 1,772 gamesMythic — 45.6% from 7,962 gamesLegendary — 49.1% from 1,522 games
GoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bountyprev. season 46.2%
3081 75
Layer Cake Bountyprev. season 46.5%
1933 68
Shooting Star Bountyprev. season 45.6%
2367 71
Hideout Bountyprev. season 45.5%
2353 71

Against whom

Direct duels in Bounty: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.7% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Finx here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 55.0% 409 games Bolt 61.7% 81 games Edgar 51.1% 436 games Stu 57.7% 78 games Tick 51.9% 160 games Byron 50.4% 226 games

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 20 37.9% 80.0%
2 MrDuet Legendary 21 33.7% 57.1%
3 バヤリースでも呑めよ Diamond 23 32.1% 47.8%