Best map: Ring of Fire with 54.8% from 2,111 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 11 earlier days are left out — below 78 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.2 points (regression 50.8% to 46.7%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade +Mythicprev. season |
49.6% | 3855 | 79 | ||
Rustic Arcade ![]() |
50.9% | 532 | 49 | ||
Deathcap Trap +Mythicprev. season |
47.8% | 4199 | 80 | ||
Hard Rock Mine ![]() |
48.4% | 409 | 45 | ||
Gem Fort ![]() |
48.4% | 372 | 44 | ||
Undermine ![]() |
46.7% | 471 | 47 | ||
Double Swoosh ![]() |
46.4% | 422 | 46 |
Direct duels in Gem Grab: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.7% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Finx here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.3%
262 games
Surge
56.2%
445 games
Stu
54.6%
348 games
Bo
53.9%
406 games
Griff
52.9%
571 games
Rico
52.7%
495 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nixo💚edui | Legendary | 20 | 37.9% | 80.0% |
| 2 | MrDuet | Legendary | 21 | 33.8% | 57.1% |
| 3 | バヤリースでも呑めよ | Diamond | 23 | 32.2% | 47.8% |