Best map: Ring of Fire with 56.1% from 1,835 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/26, 7 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.0 points (regression 50.7% to 46.7%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
53.4% | 640 | 52 | ||
Crystal Arcade prev. season |
49.6% | 3866 | 79 | ||
Undermine ![]() |
51.1% | 566 | 50 | ||
Double Swoosh ![]() |
49.9% | 900 | 57 | ||
Deathcap Trap prev. season |
47.9% | 4209 | 80 | ||
Gem Fort ![]() |
48.7% | 850 | 56 | ||
Hard Rock Mine ![]() |
48.2% | 911 | 57 |
Direct duels in Gem Grab: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.1% against Bolt in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.8%
273 games
Surge
55.3%
465 games
Bo
54.3%
433 games
Stu
54.7%
369 games
Edgar
52.4%
888 games
Griff
52.7%
594 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nixo💚edui | Legendary | 22 | 36.7% | 72.7% |
| 2 | MrDuet | Legendary | 24 | 33.2% | 54.2% |
| 3 | バヤリースでも呑めよ | Diamond | 23 | 31.8% | 47.8% |