Best map: Kaboom Canyon with 59.0% from 722 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.1 points (regression 50.8% to 46.7%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 20 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
48.3% | 1213 | 61 | ||
Crystal Arcade prev. season |
48.0% | 1117 | 60 | ||
Gem Fort prev. season |
48.0% | 1039 | 59 | ||
Undermine prev. season |
47.3% | 1340 | 63 | ||
Double Swoosh prev. season |
45.8% | 1313 | 63 | ||
Hard Rock Mine prev. season |
46.0% | 1030 | 59 | ||
Deathcap Trap prev. season |
45.0% | 1373 | 63 |
Direct duels in Gem Grab: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Finx here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.2%
256 games
Surge
56.1%
437 games
Stu
54.8%
343 games
Bo
54.1%
399 games
Griff
52.8%
561 games
Rico
52.7%
488 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nixo💚edui | Legendary | 20 | 37.8% | 80.0% |
| 2 | MrDuet | Legendary | 21 | 33.7% | 57.1% |
| 3 | バヤリースでも呑めよ | Diamond | 23 | 32.1% | 47.8% |