Best map: Ring of Fire with 52.3% from 1,354 games.
Wins early — in Hot Zone 4.4 points better in short rounds than in long ones (50.9% against 46.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 5 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.2 points (regression 50.8% to 46.7%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
50.5% | 4494 | 81 | ||
Crystal Arcade prev. season |
49.7% | 3550 | 77 | ||
Undermine prev. season |
47.8% | 4017 | 79 | ||
Deathcap Trap prev. season |
47.8% | 3895 | 79 | ||
Gem Fort prev. season |
46.9% | 3086 | 75 | ||
Double Swoosh prev. season |
46.1% | 2963 | 75 | ||
Hard Rock Mine prev. season |
45.9% | 3439 | 77 |
Direct duels in Gem Grab: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.7% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Finx here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.2%
267 games
Surge
56.2%
447 games
Bo
54.2%
413 games
Stu
54.7%
353 games
Rico
53.1%
499 games
Griff
52.7%
573 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nixo💚edui | Legendary | 20 | 37.9% | 80.0% |
| 2 | MrDuet | Legendary | 24 | 33.6% | 54.2% |
| 3 | バヤリースでも呑めよ | Diamond | 23 | 32.1% | 47.8% |