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EN

Finx

Mythic Ranked · Mythic Gem Grab
49.2%Win rate in Gem Grab
1,131Games
60Trust Score
45. of 105Rank in Gem Grab
−4.2Skill bonus

Best map: Ring of Fire with 52.3% from 1,354 games.

Wins early — in Hot Zone 4.4 points better in short rounds than in long ones (50.9% against 46.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 63.49.2 %
Popularity 19.0.14 %
Breadth 0.0% of maps
Counter safety 64.36.2 %
Star rate 28.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 5 earlier days are left out — below 105 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 46.8% from 252 appearances08/05 — 41.0% from 1,265 appearances08/06 — 48.1% from 644 appearances08/07 — 46.2% from 158 appearances08/08 — 43.9% from 173 appearances08/09 — 42.5% from 146 appearances08/10 — 47.5% from 507 appearances08/11 — 48.0% from 1,736 appearances08/12 — 49.3% from 3,047 appearances08/13 — 48.2% from 3,229 appearances08/14 — 48.2% from 2,697 appearances08/15 — 48.3% from 2,632 appearances08/16 — 47.9% from 2,649 appearances08/17 — 48.8% from 2,417 appearances08/18 — 49.5% from 2,065 appearances08/19 — 46.8% from 617 appearances08/21 — 55.2% from 203 appearances08/22 — 43.4% from 189 appearances08/23 — 47.5% from 200 appearances08/24 — 53.6% from 263 appearances08/25 — 48.2% from 218 appearances
46.8%08/04 48.2%08/25

Pick rate

08/04 — 0.2% from 252 appearances08/05 — 0.2% from 1,265 appearances08/06 — 0.1% from 644 appearances08/07 — 0.2% from 158 appearances08/08 — 0.2% from 173 appearances08/09 — 0.1% from 146 appearances08/10 — 0.2% from 507 appearances08/11 — 0.2% from 1,736 appearances08/12 — 0.2% from 3,047 appearances08/13 — 0.2% from 3,229 appearances08/14 — 0.2% from 2,697 appearances08/15 — 0.2% from 2,632 appearances08/16 — 0.2% from 2,649 appearances08/17 — 0.2% from 2,417 appearances08/18 — 0.2% from 2,065 appearances08/19 — 0.2% from 617 appearances08/21 — 0.2% from 203 appearances08/22 — 0.2% from 189 appearances08/23 — 0.2% from 200 appearances08/24 — 0.2% from 263 appearances08/25 — 0.2% from 218 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.2 points (regression 50.8% to 46.7%). Higher up he gets outplayed.

Gold — 51.9% from 2,558 gamesDiamond — 48.7% from 4,243 gamesMythic — 48.0% from 25,444 gamesLegendary — 46.9% from 8,272 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 50.5%
4494 81
Crystal Arcade Gem Grabprev. season 49.7%
3550 77
Undermine Gem Grabprev. season 47.8%
4017 79
Deathcap Trap Gem Grabprev. season 47.8%
3895 79
Gem Fort Gem Grabprev. season 46.9%
3086 75
Double Swoosh Gem Grabprev. season 46.1%
2963 75
Hard Rock Mine Gem Grabprev. season 45.9%
3439 77

Against whom

Direct duels in Gem Grab: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.7% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Finx here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.2% 267 games Surge 56.2% 447 games Bo 54.2% 413 games Stu 54.7% 353 games Rico 53.1% 499 games Griff 52.7% 573 games

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 20 37.9% 80.0%
2 MrDuet Legendary 24 33.6% 54.2%
3 バヤリースでも呑めよ Diamond 23 32.1% 47.8%