Best map: Kaboom Canyon with 58.6% from 770 games.
Wins early — in Hot Zone 4.4 points better in short rounds than in long ones (50.9% against 46.5%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.9 — rewards skill: from Gold to Masters the win rate climbs by 12.9 points (regression 43.5% to 56.5%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 4 of 20 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
58.6% | 770 | 55 | ||
Bridge Too Far prev. season |
51.0% | 1403 | 64 | ||
Hot Potato prev. season |
47.2% | 871 | 56 | ||
Safe Zone prev. season |
46.2% | 1474 | 64 |
Direct duels in Heist: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.1% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Finx here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
57.6%
425 games
Chuck
58.7%
259 games
8-Bit
56.2%
363 games
Kaze
53.9%
727 games
Mico
56.4%
298 games
Colt
51.1%
759 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nixo💚edui | Legendary | 20 | 37.8% | 80.0% |
| 2 | MrDuet | Legendary | 24 | 33.5% | 54.2% |
| 3 | バヤリースでも呑めよ | Diamond | 23 | 32.1% | 47.8% |