Best map: Ring of Fire with 54.9% from 2,122 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
54.9% | 2122 | 70 | ||
Dueling Beetles ![]() |
49.7% | 1216 | 61 | ||
Open Business ![]() |
44.8% | 1610 | 66 | ||
Parallel Plays +Mythicprev. season |
43.9% | 1273 | 62 |
Direct duels in Hot Zone: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.4% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bo
57.2%
1,450 games
Ash
67.0%
182 games
Tick
58.1%
797 games
Bolt
62.6%
273 games
Kenji
60.1%
411 games
Bibi
58.9%
404 games
Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | nixo💚edui | Legendary | 22 | 36.8% | 72.7% |
| 2 | MrDuet | Legendary | 24 | 33.3% | 54.2% |
| 3 | バヤリースでも呑めよ | Diamond | 23 | 31.9% | 47.8% |