My roster

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Finx

Mythic Ranked · Gold Knockout
51.1%Win rate in Knockout
1,731Games
67Trust Score
43. of 105Rank in Knockout

Best map: Ring of Fire with 56.5% from 1,769 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 16.BreadthCounter safetyStar rate
Win rate 65.51.1 %
Popularity 16.0.10 %
Breadth 23.7% of maps
Counter safety
Star rate 19.16.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 54.0% from 291 appearances08/21 — 51.7% from 323 appearances08/22 — 49.2% from 238 appearances08/23 — 49.8% from 221 appearances08/24 — 49.4% from 350 appearances08/25 — 51.6% from 306 appearances
54.0%08/20 51.6%08/25

Pick rate

08/20 — 0.1% from 291 appearances08/21 — 0.1% from 323 appearances08/22 — 0.1% from 238 appearances08/23 — 0.1% from 221 appearances08/24 — 0.1% from 350 appearances08/25 — 0.1% from 306 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 50.4% from 1,793 gamesDiamond — 45.4% from 2,164 gamesMythic — 46.8% from 9,876 gamesLegendary — 46.4% from 2,225 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 55.5%
557 50
New Horizons Knockout 48.0%
758 54
Flaring Phoenix Knockout 47.3%
645 52
Belle's Rock Knockout 45.9%
547 49

Against whom

Direct duels in Knockout: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.9% against Frank in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.2% 620 games Edgar 51.6% 504 games Tick 56.0% 141 games Gray 55.2% 134 games Stu 56.8% 88 games Lily 56.0% 84 games

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 20 37.9% 80.0%
2 MrDuet Legendary 21 33.7% 57.1%
3 バヤリースでも呑めよ Diamond 23 32.1% 47.8%