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Finx

Mythic Ranked · Legendary Knockout
46.4%Win rate in Knockout
2,218Games
70Trust Score
82. of 105Rank in Knockout

Best map: Kaboom Canyon with 58.8% from 692 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 19.
Win rate 23.46.4 %
Popularity 46.0.53 %
Breadth 23.3% of maps
Counter safety 72.38.8 %
Star rate 19.16.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 13 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 50.0% from 100 appearances08/05 — 48.1% from 183 appearances08/06 — 37.0% from 81 appearances08/09 — 42.9% from 77 appearances08/10 — 44.3% from 192 appearances08/11 — 51.3% from 351 appearances08/12 — 42.8% from 285 appearances08/13 — 43.5% from 177 appearances08/14 — 43.6% from 110 appearances08/15 — 57.5% from 73 appearances08/16 — 46.6% from 118 appearances08/17 — 44.7% from 85 appearances08/18 — 52.9% from 68 appearances
50.0%08/04 52.9%08/18

Pick rate

08/04 — 0.1% from 100 appearances08/05 — 0.1% from 183 appearances08/06 — 0.1% from 81 appearances08/09 — 0.1% from 77 appearances08/10 — 0.1% from 192 appearances08/11 — 0.1% from 351 appearances08/12 — 0.1% from 285 appearances08/13 — 0.1% from 177 appearances08/14 — 0.1% from 110 appearances08/15 — 0.1% from 73 appearances08/16 — 0.1% from 118 appearances08/17 — 0.1% from 85 appearances08/18 — 0.1% from 68 appearances
0.1%08/04 0.1%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 50.3% from 1,768 gamesDiamond — 45.4% from 2,157 gamesMythic — 46.8% from 9,869 gamesLegendary — 46.4% from 2,218 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 29 maps. 2 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 47.9%
570 50
Flaring Phoenix Knockout+Mythicprev. season 45.6%
2574 73
Out in the Open Knockoutprev. season 46.3%
756 54
Belle's Rock Knockout+Mythicprev. season 44.9%
2123 70

Against whom

Direct duels in Knockout: how Finx does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.2% against Frank in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.9% 615 games Edgar 51.5% 493 games Tick 55.7% 140 games Gray 55.4% 130 games Stu 56.8% 88 games Lily 56.6% 83 games

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 20 37.8% 80.0%
2 MrDuet Legendary 21 33.7% 57.1%
3 バヤリースでも呑めよ Diamond 23 32.1% 47.8%