My roster

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Finx

Mythic Ranked · Gold
49.9%Win rate across all maps
12,856Games
97Trust Score
54. of 105Rank by score

Best map: Ring of Fire with 56.4% from 1,815 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 58.49.9 %
Popularity 11.0.10 %
Breadth 23.7% of maps
Counter safety 91.35.0 %
Star rate 19.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 49.6% from 127 appearances08/06 — 63.4% from 82 appearances08/20 — 53.6% from 2,083 appearances08/21 — 52.1% from 2,250 appearances08/22 — 48.3% from 1,841 appearances08/23 — 50.7% from 1,620 appearances08/24 — 45.9% from 2,506 appearances08/25 — 50.2% from 2,276 appearances08/26 — 45.7% from 280 appearances
49.6%08/05 45.7%08/26

Pick rate

08/05 — 0.1% from 127 appearances08/06 — 0.1% from 82 appearances08/20 — 0.1% from 2,083 appearances08/21 — 0.1% from 2,250 appearances08/22 — 0.1% from 1,841 appearances08/23 — 0.1% from 1,620 appearances08/24 — 0.1% from 2,506 appearances08/25 — 0.1% from 2,276 appearances08/26 — 0.1% from 280 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 52.9% from 1,134 gamesGold — 49.9% from 13,199 gamesDiamond — 48.4% from 17,430 gamesMythic — 47.8% from 83,297 gamesLegendary — 49.9% from 32,843 gamesMasters — 51.0% from 1,150 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 56.4%
1815 67
Out in the Open Knockout 55.3%
597 51
Rustic Arcade Gem Grab 53.2%
634 52
Crystal Arcade Gem Grabprev. season 49.6%
3866 79
Open Business Hot Zone 49.5%
1583 65
Double Swoosh Gem Grab 49.9%
886 57
Dueling Beetles Hot Zone 49.4%
1171 61
Kaboom Canyon Heist 50.4%
565 50
Bridge Too Far Heistprev. season 49.0%
1443 64
Deathcap Trap Gem Grabprev. season 47.9%
4209 80
Hideout Bounty 50.1%
581 50
Undermine Gem Grab 49.0%
1037 59
Safe(r) Zone Heist 50.5%
392 45
Gem Fort Gem Grab 48.9%
833 56
Dry Season Bounty 48.8%
701 53
Hard Rock Mine Gem Grab 48.0%
900 57
Pinball Dreams Brawl Ball 48.7%
515 49
New Horizons Knockout 48.0%
779 55
Flaring Phoenix Knockout 47.4%
682 53
Shooting Star Bounty 47.3%
565 50
Belle's Rock Knockout 46.7%
578 50
Spiraling Out Brawl Ball 46.4%
605 51
Center Stage Brawl Ball 46.6%
487 48
Layer Cake Bounty 46.0%
504 48
Hot Potato Heistprev. season 45.3%
899 57
Triple Dribble Brawl Ballprev. season 44.3%
1466 64
Safe Zone Heist 44.0%
418 45
Parallel Plays Hot Zone 43.6%
491 48
Pit Stop Heist 43.4%
235 37
Sneaky Fields Brawl Ballprev. season 41.7%
1323 63

Who beats Finx and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 22 36.8% 72.7%
2 MrDuet Legendary 24 33.3% 54.2%
3 バヤリースでも呑めよ Diamond 23 31.8% 47.8%