My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Finx

Mythic Ranked · Masters
51.1%Win rate across all maps
1,153Games
61Trust Score
61. of 105Rank by score

Best map: Kaboom Canyon with 58.1% from 832 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 19.
Win rate 39.51.1 %
Popularity 53.0.44 %
Breadth 24.3% of maps
Counter safety 91.35.0 %
Star rate 19.16.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 7 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.7% from 109 appearances08/05 — 59.7% from 154 appearances08/06 — 47.0% from 117 appearances08/08 — 48.4% from 64 appearances08/10 — 52.4% from 126 appearances08/11 — 53.1% from 113 appearances08/12 — 43.3% from 67 appearances
47.7%08/04 43.3%08/12

Pick rate

08/04 — 0.3% from 109 appearances08/05 — 0.3% from 154 appearances08/06 — 0.2% from 117 appearances08/08 — 0.3% from 64 appearances08/10 — 0.2% from 126 appearances08/11 — 0.2% from 113 appearances08/12 — 0.3% from 67 appearances
0.3%08/04 0.3%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.0% from 304 gamesSilver — 52.9% from 1,162 gamesGold — 49.8% from 13,633 gamesDiamond — 48.4% from 17,649 gamesMythic — 47.8% from 83,537 gamesLegendary — 49.9% from 32,999 gamesMasters — 51.1% from 1,153 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 58.1%
832 56
Ring of Fire Hot Zone 54.6%
496 48
Bridge Too Far Heistprev. season 51.1%
1410 64
Open Business Hot Zoneprev. season 49.4%
4493 81
Dueling Beetles Hot Zone 51.6%
430 46
Rustic Arcade Gem Grabprev. season 48.2%
1227 62
Gem Fort Gem Grabprev. season 48.1%
1047 59
Crystal Arcade Gem Grabprev. season 48.0%
1117 60
Undermine Gem Grabprev. season 47.2%
1351 63
Shooting Star Bountyprev. season 46.6%
2269 71
Hot Potato Heistprev. season 47.2%
884 57
New Horizons Knockoutprev. season 47.4%
587 51
Flaring Phoenix Knockoutprev. season 45.6%
2607 73
Safe Zone Heistprev. season 46.0%
1483 64
Double Swoosh Gem Grabprev. season 46.0%
1322 63
Out in the Open Knockoutprev. season 46.4%
782 55
Hard Rock Mine Gem Grabprev. season 46.1%
1037 59
Belle's Rock Knockoutprev. season 44.9%
2154 70
Deathcap Trap Gem Grabprev. season 45.0%
1373 63
Sneaky Fields Brawl Ballprev. season 41.7%
1322 63

Who beats Finx and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Finx, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 nixo💚edui Legendary 22 36.6% 72.7%
2 MrDuet Legendary 24 33.2% 54.2%
3 バヤリースでも呑めよ Diamond 23 31.7% 47.8%