Best map: Starfruit Supernova with 61.3% from 33,870 games.
08/05 to 09/01, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 176 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
60.7% | 529 | 49 | ||
Close Call ![]() |
51.7% | 2391 | 72 | ||
Flowing Springs ![]() |
45.6% | 1872 | 68 | ||
Konnakol ![]() |
44.1% | 40536 | 100 | ||
Split Difference ![]() |
44.7% | 4730 | 82 | ||
Crab Claws ![]() |
43.7% | 8896 | 91 | ||
Healthy Middle Ground ![]() |
45.6% | 296 | 40 | ||
Streets with No Name ![]() |
43.2% | 4521 | 81 | ||
Goldarm Gulch ![]() |
41.1% | 6344 | 86 | ||
Jungle Top ![]() |
40.7% | 9642 | 92 | ||
Leaping Dogs ![]() |
40.7% | 10686 | 94 | ||
Out in the Open ![]() |
39.5% | 8921 | 91 | ||
Belle's Rock ![]() |
39.2% | 17485 | 100 | ||
Double Decker ![]() |
39.0% | 3714 | 78 | ||
New Perspective ![]() |
38.9% | 3999 | 79 | ||
Opening Move ![]() |
38.3% | 7293 | 88 | ||
Please Remain Standing ![]() |
38.3% | 3853 | 79 | ||
Chivalry ![]() |
38.1% | 5492 | 84 | ||
Think Ahead ![]() |
36.8% | 9043 | 91 | ||
Deep End ![]() |
31.0% | 1100 | 60 |
Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 29.4% against Bo in Bounty. On average the worst case sits at 28.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Trunk
53.9%
751 games
Bolt
55.2%
277 games
Meeple
52.8%
413 games
Tick
50.2%
1,228 games
Kaze
49.1%
2,250 games
Gray
50.6%
569 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 好 | Spike | Legendary | 32 | 47.1% | 90.6% |
| 2 | lordex☯️ | Masters | 27 | 45.8% | 92.6% |
| 3 | Ali | Masters | 39 | 45.8% | 79.5% |
| 4 | ブロ女にタイマン負けた男です | Masters | 36 | 44.5% | 77.8% |
| 5 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 56 | 43.2% | 64.3% |