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EN

Frank

Tank Epic Trophies Heist
38.7%Win rate in Heist
26,682Games
100Trust Score
76. of 106Rank in Heist

Best map: Starfruit Supernova with 61.3% from 33,587 games.

Profile

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 27.38.7 %
Popularity 72.0.91 %
Breadth 23.17% of maps
Counter safety 37.30.2 %
Star rate 60.14.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 22 days. 6 earlier days are left out — below 196 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 41.4% from 873 appearances08/10 — 31.5% from 200 appearances08/11 — 37.4% from 609 appearances08/12 — 38.2% from 390 appearances08/13 — 36.6% from 1,065 appearances08/14 — 39.8% from 445 appearances08/15 — 37.8% from 1,384 appearances08/16 — 37.3% from 491 appearances08/17 — 40.6% from 1,449 appearances08/18 — 42.8% from 444 appearances08/19 — 36.1% from 3,296 appearances08/20 — 35.8% from 2,183 appearances08/21 — 40.7% from 1,734 appearances08/23 — 41.2% from 1,328 appearances08/24 — 36.5% from 277 appearances08/25 — 37.5% from 2,446 appearances08/26 — 42.3% from 390 appearances08/27 — 37.5% from 2,629 appearances08/28 — 45.9% from 259 appearances08/29 — 38.4% from 2,144 appearances08/30 — 42.8% from 269 appearances08/31 — 44.1% from 1,695 appearances
41.4%08/05 44.1%08/31

Pick rate

08/05 — 0.8% from 873 appearances08/10 — 0.6% from 200 appearances08/11 — 0.7% from 609 appearances08/12 — 0.7% from 390 appearances08/13 — 0.7% from 1,065 appearances08/14 — 0.6% from 445 appearances08/15 — 0.7% from 1,384 appearances08/16 — 0.8% from 491 appearances08/17 — 0.8% from 1,449 appearances08/18 — 0.9% from 444 appearances08/19 — 0.8% from 3,296 appearances08/20 — 0.9% from 2,183 appearances08/21 — 1.1% from 1,734 appearances08/23 — 1.2% from 1,328 appearances08/24 — 1.0% from 277 appearances08/25 — 1.2% from 2,446 appearances08/26 — 1.0% from 390 appearances08/27 — 1.0% from 2,629 appearances08/28 — 1.1% from 259 appearances08/29 — 1.2% from 2,144 appearances08/30 — 0.9% from 269 appearances08/31 — 1.2% from 1,695 appearances
0.8%08/05 1.2%08/31

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Photic Doom Heist 43.1%
1160 61
Eating Good! Heist 42.2%
3583 78
Hot Tubs Heist 39.4%
2235 71
Hot Potato Heist 38.2%
4862 82
Quintillion Heist 37.7%
10664 94
Jedna Heist 37.3%
4177 80

Against whom

Direct duels in Heist: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.7% against Bo in Bounty. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 5 circles — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Mico 56.5% 1,752 games Nori 53.1% 8,868 games Chuck 54.2% 1,820 games Edgar 49.4% 10,070 games Carl 51.7% 602 games Trunk 49.9% 1,805 games

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 好 | Spike Legendary 32 46.8% 90.6%
2 lordex☯️ Masters 27 45.5% 92.6%
3 Ali Masters 39 45.5% 79.5%
4 NAMA Dreit Legendary 179 43.7% 53.1%
5 ブロ女にタイマン負けた男です Masters 34 43.3% 76.5%