My roster

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EN

Frank

Tank Epic Trophies Bounty
38.8%Win rate in Bounty
40,696Games
100Trust Score
94. of 106Rank in Bounty

Best map: Starfruit Supernova with 61.3% from 33,558 games.

Profile

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.38.8 %
Popularity 52.0.61 %
Breadth 23.17% of maps
Counter safety 13.26.8 %
Star rate 42.15.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 21 days. 8 earlier days are left out — below 268 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 39.4% from 573 appearances08/06 — 34.3% from 1,474 appearances08/07 — 43.3% from 527 appearances08/08 — 40.2% from 702 appearances08/09 — 48.8% from 336 appearances08/11 — 28.9% from 398 appearances08/12 — 31.0% from 749 appearances08/13 — 38.4% from 4,925 appearances08/14 — 41.2% from 3,910 appearances08/15 — 38.6% from 2,995 appearances08/16 — 38.5% from 4,106 appearances08/17 — 39.7% from 5,020 appearances08/18 — 38.8% from 5,317 appearances08/19 — 36.3% from 2,433 appearances08/20 — 35.2% from 1,958 appearances08/22 — 41.5% from 347 appearances08/24 — 41.5% from 761 appearances08/26 — 34.9% from 1,053 appearances08/28 — 47.4% from 671 appearances08/29 — 47.7% from 277 appearances08/30 — 41.0% from 1,185 appearances
39.4%08/05 41.0%08/30

Pick rate

08/05 — 0.5% from 573 appearances08/06 — 0.6% from 1,474 appearances08/07 — 1.0% from 527 appearances08/08 — 0.9% from 702 appearances08/09 — 0.7% from 336 appearances08/11 — 0.3% from 398 appearances08/12 — 0.4% from 749 appearances08/13 — 0.5% from 4,925 appearances08/14 — 0.5% from 3,910 appearances08/15 — 0.5% from 2,995 appearances08/16 — 0.6% from 4,106 appearances08/17 — 0.8% from 5,020 appearances08/18 — 0.8% from 5,317 appearances08/19 — 0.6% from 2,433 appearances08/20 — 0.5% from 1,958 appearances08/22 — 0.8% from 347 appearances08/24 — 0.8% from 761 appearances08/26 — 0.6% from 1,053 appearances08/28 — 1.0% from 671 appearances08/29 — 0.8% from 277 appearances08/30 — 0.7% from 1,185 appearances
0.5%08/05 0.7%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 165 maps.

MapWin rateGamesTrust
Watermelons Bounty 44.6%
1504 65
Supercut Bounty 43.6%
2931 75
Crystal Clearing Bounty 42.4%
3539 77
Deathcap Trap Bounty 42.1%
152 30
Tasty Berry Bounty 42.0%
2020 69
Wall Hugging Bounty 40.9%
7922 89
Layer Cake Bounty 38.9%
7629 89
Choral Chambers Bounty 36.4%
851 56
Dry Season Bounty 36.5%
4353 81
Shooting Star Bounty 34.5%
7378 88
Hideout Bounty 32.2%
2417 72

Against whom

Direct duels in Bounty: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.7% against Bo in Bounty. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 3 circles — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 60.7% 445 games Tick 50.4% 1,344 games Trunk 49.5% 884 games Sprout 53.3% 137 games Carl 51.0% 253 games Bo 47.5% 720 games

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 好 | Spike Legendary 32 46.8% 90.6%
2 lordex☯️ Masters 27 45.5% 92.6%
3 Ali Masters 39 45.5% 79.5%
4 NAMA Dreit Legendary 179 43.7% 53.1%
5 ブロ女にタイマン負けた男です Masters 34 43.3% 76.5%