Best map: Spiraling Out with 55.8% from 335 games.
Wins early — in Knockout 13.5 points better in short rounds than in long ones (22.5% against 36.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/21, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked more often — 1.2% to 1.4% pick rate, up 21 %. The win rate moved 3.9 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.2 — rewards skill: from Bronze to Masters the win rate climbs by 11.2 points (regression 42.9% to 54.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
55.8% | 335 | 42 | ||
Pinball Dreams ![]() |
54.0% | 398 | 45 | ||
Sneaky Fields ![]() |
53.7% | 395 | 45 | ||
Triple Dribble ![]() |
53.0% | 362 | 43 | ||
Center Stage ![]() |
50.7% | 375 | 44 | ||
Crystal Arcade prev. season |
66.7% | 21 | 1 | ||
Open Business ![]() |
48.4% | 192 | 34 | ||
Dueling Beetles ![]() |
45.1% | 246 | 38 | ||
Deathcap Trap prev. season |
42.9% | 14 | 0 | ||
Ring of Fire ![]() |
43.1% | 218 | 36 | ||
Hard Rock Mine ![]() |
41.8% | 146 | 30 | ||
Gem Fort ![]() |
39.4% | 142 | 29 | ||
Rustic Arcade ![]() |
36.1% | 147 | 30 | ||
Parallel Plays ![]() |
33.9% | 168 | 32 | ||
Bridge Too Far ![]() |
31.3% | 128 | 28 | ||
Undermine ![]() |
30.6% | 134 | 28 | ||
Safe Zone ![]() |
28.2% | 110 | 26 | ||
Double Swoosh ![]() |
31.6% | 171 | 32 | ||
Layer Cake ![]() |
28.3% | 120 | 27 | ||
Shooting Star ![]() |
28.6% | 126 | 28 | ||
Kaboom Canyon ![]() |
28.7% | 129 | 28 | ||
Pit Stop ![]() |
29.7% | 158 | 31 | ||
Hideout ![]() |
29.5% | 156 | 31 | ||
Dry Season ![]() |
27.2% | 125 | 27 | ||
New Horizons ![]() |
25.2% | 107 | 25 | ||
Hot Potato ![]() |
26.4% | 129 | 28 | ||
Safe(r) Zone ![]() |
27.0% | 148 | 30 | ||
Out in the Open ![]() |
21.4% | 103 | 25 | ||
Flaring Phoenix ![]() |
23.8% | 130 | 28 | ||
Belle's Rock ![]() |
22.0% | 118 | 27 |
Direct duels in Gem Grab: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 18.8% against Edgar in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.3%
216 games
Trunk
57.6%
321 games
Bo
55.0%
298 games
Lily
58.2%
110 games
Kaze
50.7%
675 games
Chester
55.7%
140 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Temu製のおにぎり | Diamond | 21 | 32.2% | 52.4% |