Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (49.8% against 46.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +10.0 — rewards skill: from Gold to Legendary the win rate climbs by 10.0 points (regression 37.2% to 47.3%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
61.5%
1,035 games
Bolt
67.6%
241 games
Gray
59.9%
598 games
Bo
57.3%
1,373 games
Emz
56.3%
1,777 games
Starr Nova
58.5%
381 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LuSibehSiasui | Diamond | 20 | 34.9% | 75.0% |
| 2 | Temu製のおにぎり | Diamond | 26 | 30.2% | 46.2% |
| 3 | Brawler | Gold | 21 | 26.3% | 28.6% |