Best map: Sneaky Fields with 54.0% from 2,604 games.
Wins early — in Knockout 13.5 points better in short rounds than in long ones (22.5% against 36.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 0.6% to 0.8% pick rate, up 45 %. The win rate moved 2.7 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.2 — rewards skill: from Bronze to Masters the win rate climbs by 11.2 points (regression 42.9% to 54.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
54.0% | 2604 | 73 | ||
Pinball Dreams ![]() |
53.0% | 1899 | 68 | ||
Spiraling Out ![]() |
52.3% | 1782 | 67 | ||
Open Business ![]() |
52.6% | 1047 | 59 | ||
Center Stage ![]() |
51.5% | 2083 | 70 | ||
Dueling Beetles ![]() |
52.1% | 1203 | 61 | ||
Triple Dribble ![]() |
50.4% | 1889 | 68 | ||
Undermine prev. season |
50.1% | 1874 | 68 | ||
Ring of Fire ![]() |
48.4% | 730 | 54 | ||
Gem Fort prev. season |
45.9% | 2087 | 70 | ||
Hot Potato prev. season |
45.4% | 1384 | 63 | ||
Flaring Phoenix prev. season |
45.8% | 720 | 54 | ||
Crystal Arcade prev. season |
45.2% | 1484 | 64 | ||
Kaboom Canyon prev. season |
45.4% | 1068 | 60 | ||
Belle's Rock prev. season |
45.6% | 623 | 51 | ||
Double Swoosh ![]() |
45.5% | 442 | 46 | ||
Deathcap Trap prev. season |
44.3% | 1398 | 64 | ||
Out in the Open prev. season |
44.8% | 616 | 51 | ||
New Horizons prev. season |
44.8% | 531 | 49 | ||
Hard Rock Mine prev. season |
43.8% | 1706 | 67 | ||
Rustic Arcade prev. season |
44.0% | 1168 | 61 | ||
Parallel Plays prev. season |
42.9% | 1935 | 68 | ||
Safe(r) Zone ![]() |
42.4% | 132 | 28 | ||
Bridge Too Far prev. season |
42.5% | 805 | 55 | ||
Pit Stop ![]() |
42.4% | 229 | 36 | ||
Safe Zone prev. season |
41.5% | 933 | 57 | ||
Shooting Star prev. season |
39.3% | 572 | 50 | ||
Layer Cake prev. season |
39.1% | 957 | 58 | ||
Hideout prev. season |
37.8% | 566 | 50 | ||
Dry Season prev. season |
37.1% | 617 | 51 |
Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 18.7% against Edgar in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
54.0%
150 games
Kaze
48.4%
217 games
Max
50.8%
65 games
Trunk
50.0%
70 games
Tick
48.9%
94 games
Mortis
48.9%
90 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Temu製のおにぎり | Diamond | 21 | 32.0% | 52.4% |