Best map: Sneaky Fields with 58.8% from 187 games.
Wins early — in Knockout 13.5 points better in short rounds than in long ones (22.5% against 36.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/05 to 08/12, 5 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 43.2% to 53.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
58.8% | 187 | 33 | ||
Pinball Dreams prev. season |
53.8% | 117 | 26 | ||
Parallel Plays prev. season |
76.2% | 21 | 1 | ||
Open Business prev. season |
56.2% | 73 | 19 | ||
Center Stage prev. season |
53.8% | 91 | 23 | ||
Ring of Fire prev. season |
55.2% | 58 | 16 | ||
Triple Dribble prev. season |
50.0% | 64 | 17 | ||
Deathcap Trap prev. season |
50.0% | 30 | 6 | ||
Out in the Open prev. season |
54.5% | 11 | 0 | ||
Dueling Beetles prev. season |
46.7% | 30 | 6 | ||
Layer Cake prev. season |
46.2% | 13 | 0 | ||
Crystal Arcade prev. season |
44.4% | 45 | 12 | ||
Double Swoosh prev. season |
42.9% | 28 | 5 | ||
Shooting Star prev. season |
41.2% | 17 | 0 | ||
Hot Potato prev. season |
38.5% | 13 | 0 | ||
New Horizons prev. season |
36.4% | 11 | 0 | ||
Hard Rock Mine prev. season |
40.0% | 35 | 8 | ||
Belle's Rock prev. season |
35.0% | 20 | 0 | ||
Flaring Phoenix prev. season |
16.7% | 12 | 0 | ||
Gem Fort prev. season |
34.3% | 35 | 8 | ||
Undermine prev. season |
34.2% | 38 | 10 |
Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.0% against Edgar in Knockout. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
53.4%
176 games
Kaze
49.2%
244 games
Trunk
51.9%
79 games
Meeple
52.5%
61 games
Pierce
49.4%
85 games
Gray
48.8%
82 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LuSibehSiasui | Diamond | 20 | 35.5% | 75.0% |
| 2 | Temu製のおにぎり | Diamond | 24 | 31.3% | 50.0% |