Best map: Center Stage with 53.8% from 41,222 games.
Wins early — in Knockout 13.5 points better in short rounds than in long ones (22.5% against 36.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/04 to 08/19, 16 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.2 — rewards skill: from Bronze to Masters the win rate climbs by 11.2 points (regression 42.9% to 54.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
53.8% | 41222 | 100 | ||
Sneaky Fields prev. season |
53.0% | 53460 | 100 | ||
Pinball Dreams prev. season |
52.4% | 38678 | 100 | ||
Triple Dribble prev. season |
50.7% | 38355 | 100 | ||
Open Business prev. season |
50.9% | 15934 | 100 | ||
Dueling Beetles prev. season |
48.6% | 19830 | 100 | ||
Ring of Fire prev. season |
48.1% | 8593 | 91 | ||
Undermine prev. season |
47.9% | 6924 | 87 | ||
Belle's Rock prev. season |
48.4% | 1681 | 66 | ||
Double Swoosh prev. season |
47.1% | 10430 | 94 | ||
Gem Fort prev. season |
46.8% | 7911 | 89 | ||
Hot Potato prev. season |
46.5% | 3954 | 79 | ||
Crystal Arcade prev. season |
45.6% | 6617 | 87 | ||
Flaring Phoenix prev. season |
46.0% | 2315 | 71 | ||
Kaboom Canyon prev. season |
45.9% | 2453 | 72 | ||
Deathcap Trap prev. season |
44.9% | 5731 | 85 | ||
Hard Rock Mine prev. season |
44.6% | 6280 | 86 | ||
New Horizons prev. season |
45.1% | 1317 | 63 | ||
Layer Cake prev. season |
44.5% | 2919 | 75 | ||
Spiraling Out ![]() |
50.0% | 36 | 9 | ||
Parallel Plays prev. season |
43.6% | 6416 | 86 | ||
Out in the Open prev. season |
44.1% | 1579 | 65 | ||
Safe Zone prev. season |
42.8% | 1469 | 64 | ||
Bridge Too Far prev. season |
42.6% | 1128 | 60 | ||
Dry Season prev. season |
42.2% | 1227 | 62 | ||
Hideout prev. season |
41.8% | 1198 | 61 | ||
Rustic Arcade prev. season |
41.2% | 2656 | 73 | ||
Shooting Star prev. season |
38.0% | 970 | 58 |
Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.1% against Edgar in Knockout. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
53.6%
153 games
Kaze
48.2%
218 games
Max
50.7%
67 games
Tick
49.5%
97 games
Gray
50.0%
78 games
Trunk
49.3%
71 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Temu製のおにぎり | Diamond | 21 | 32.0% | 52.4% |