Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +11.8 — rewards skill: from Silver to Mythic the win rate climbs by 11.8 points (regression 30.9% to 42.7%). The higher the tier, the better he does.
Direct duels in Heist: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Mico
61.0%
716 games
Nori
56.6%
1,330 games
Trunk
54.4%
588 games
Edgar
49.9%
3,125 games
Chuck
51.2%
592 games
Carl
52.8%
218 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 43.3% | 92.0% |
| 2 | NAMA Dreit | Legendary | 93 | 39.2% | 51.6% |
| 3 | ちょぽ | Diamond | 22 | 35.3% | 59.1% |
| 4 | LuSibehSiasui | Mythic | 35 | 35.1% | 51.4% |
| 5 | ともるくん | Diamond | 21 | 34.7% | 57.1% |