Wins early — in Brawl Ball 5.7 points better in short rounds than in long ones (55.3% against 49.6%, split at 92 s). A pick for pace — if the game drags on, it works against him.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Only Double Swoosh. 08/20 to 08/22, 3 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.4 — rewards skill: from Silver to Legendary the win rate climbs by 7.4 points (regression 42.2% to 49.6%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.7%
504 games
Trunk
53.7%
810 games
Tara
56.5%
285 games
Bull
54.1%
425 games
Griff
49.6%
1,231 games
Lily
52.4%
313 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NAMA Dreit | Legendary | 77 | 38.1% | 51.9% |
| 2 | Potential | Legendary | 46 | 35.1% | 50.0% |
| 3 | LuSibehSiasui | Mythic | 35 | 34.6% | 51.4% |
| 4 | ちょぽ | Diamond | 20 | 34.5% | 60.0% |
| 5 | ともるくん | Diamond | 21 | 34.1% | 57.1% |