Wins early — in Knockout 13.5 points better in short rounds than in long ones (22.5% against 36.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +14.7 — rewards skill: from Gold to Legendary the win rate climbs by 14.7 points (regression 34.1% to 48.8%). The higher the tier, the better he does.
Direct duels in Bounty: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Kaze
51.5%
206 games
Tick
55.0%
60 games
Willow
48.9%
90 games
Nori
47.1%
102 games
Mortis
47.1%
85 games
Emz
47.1%
68 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.