Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.0% against 48.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Direct duels in Heist: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Gold.
Crow
41.8%
79 duels
Trunk
28.3%
60 duels
Colette
26.6%
64 duels
Emz
29.3%
82 duels
Bull
21.3%
61 duels
Penny
23.3%
73 duels
Frank counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Gold.
Nori
64.6%
79 games
Edgar
43.4%
221 games
Colt
40.9%
110 games
Kaze
38.4%
99 games
Griff
29.2%
65 games
8-Bit
27.3%
77 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.