My roster

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EN

Frank

Tank Epic Ranked · Gold Safe Zone Heist
34.0%Win rate on Safe Zone
2,039Games here
0.5%Pick rate
69Trust Score
91. of 105Rank on this map

Wins early — in Hot Zone 4.8 points better in short rounds than in long ones (52.7% against 47.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 21.PopularityBreadthCounter safetyStar rate
Win rate 21.36.6 %
Popularity 63.0.49 %
Breadth 62.20% of maps
Counter safety 27.26.1 %
Star rate 58.14.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/05 to 08/25, 8 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 49.4% from 85 appearances08/06 — 40.0% from 60 appearances08/20 — 29.3% from 393 appearances08/21 — 31.3% from 485 appearances08/22 — 35.4% from 192 appearances08/23 — 39.7% from 237 appearances08/24 — 34.5% from 417 appearances08/25 — 38.1% from 315 appearances
49.4%08/05 38.1%08/25

Pick rate

08/05 — 1.9% from 85 appearances08/06 — 1.7% from 60 appearances08/20 — 0.4% from 393 appearances08/21 — 0.6% from 485 appearances08/22 — 0.3% from 192 appearances08/23 — 0.4% from 237 appearances08/24 — 0.5% from 417 appearances08/25 — 0.4% from 315 appearances
1.9%08/05 0.4%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Mythic the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 57.0% from 328 gamesSilver — 36.1% from 560 gamesGold — 34.8% from 2,255 gamesDiamond — 40.8% from 1,279 gamesMythic — 42.5% from 1,508 games
BronzeSilverGoldDiamondMythic

Against whom

Direct duels in Heist: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 1 circle — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Mico 59.0% 1,018 games Nori 55.0% 3,082 games Trunk 53.0% 869 games Edgar 50.1% 4,930 games Chuck 52.0% 862 games Kaze 48.7% 2,901 games

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.3% 92.0%
2 NAMA Dreit Legendary 128 40.2% 51.6%
3 Xenon🎱 Legendary 23 39.5% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.2% 70.8%
5 日韓ハーフテヨン Mythic 39 37.0% 59.0%