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← Overview

Frank

Tank Epic Ranked · Silver Safe Zone Heist
31.8%Win rate on Safe Zone
1,171Games here
0.5%Pick rate
61Trust Score
84. of 105Rank on this map
+9.0Skill bonus

Wins early — in Hot Zone 3.2 points better in short rounds than in long ones (49.8% against 46.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 36.34.0 %
Popularity 80.1.38 %
Breadth 55.18% of maps
Counter safety 23.23.8 %
Star rate 44.11.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +9.0 — rewards skill: from Gold to Mythic the win rate climbs by 9.0 points (regression 34.6% to 43.6%). The higher the tier, the better he does.

Gold — 33.6% from 1,169 gamesDiamond — 41.6% from 1,035 gamesMythic — 42.7% from 1,482 games
GoldDiamondMythic

Against whom

Direct duels in Heist: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Mico 62.1% 456 games Nori 59.4% 837 games Edgar 49.0% 1,975 games Trunk 51.4% 350 games Cordelius 58.0% 88 games Kaze 48.7% 1,334 games

Who plays him best

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 LuSibehSiasui Mythic 28 34.7% 60.7%
2 NAMA Dreit Legendary 40 32.6% 47.5%
3 Temu製のおにぎり Diamond 26 31.0% 46.2%
4 しゅん Diamond 20 30.2% 45.0%
5 Brawler Gold 21 27.1% 28.6%