Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.0% against 48.0%, split at 112 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Frank does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Silver yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
59.5%
1,222 games
Bo
51.1%
5,461 games
Clancy
53.1%
926 games
Starr Nova
50.9%
2,196 games
Griff
49.7%
6,893 games
Surge
49.4%
5,747 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 勝たせてもらう | Mythic | 21 | 49.3% | 90.5% |
| 2 | Potential | Masters | 175 | 49.0% | 57.1% |
| 3 | İMP| Uğur | Legendary | 23 | 48.3% | 82.6% |
| 4 | FUT/HAMZA | Mythic | 24 | 47.8% | 79.2% |
| 5 | 문복이 물려줄 계정 | Legendary | 42 | 47.4% | 66.7% |