Best map: Sneaky Fields with 57.6% from 1,876 games.
Wins early — in Hot Zone 4.8 points better in short rounds than in long ones (52.7% against 47.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/25, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
57.6% | 1876 | 68 | ||
Spiraling Out ![]() |
56.9% | 1613 | 66 | ||
Pinball Dreams ![]() |
55.7% | 1726 | 67 | ||
Triple Dribble ![]() |
55.7% | 1647 | 66 | ||
Center Stage ![]() |
55.1% | 1685 | 66 | ||
Beach Ball ![]() |
64.3% | 14 | 0 | ||
Pinhole Punt ![]() |
61.5% | 13 | 0 |
Direct duels in Brawl Ball: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.5% against Bo in Bounty. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
65.8%
1,181 games
Bibi
60.4%
15,647 games
Doug
60.6%
3,547 games
Griff
59.1%
19,586 games
Bull
59.1%
10,624 games
Ash
60.4%
1,840 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.3% | 92.0% |
| 2 | NAMA Dreit | Legendary | 128 | 40.2% | 51.6% |
| 3 | Xenon🎱 | Legendary | 23 | 39.5% | 82.6% |
| 4 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 24 | 37.2% | 70.8% |
| 5 | 日韓ハーフテヨン | Mythic | 39 | 37.0% | 59.0% |