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EN

Frank

Tank Epic Ranked · Silver
46.0%Win rate across all maps
22,975Games
100Trust Score
55. of 105Rank by score
+4.3Skill bonus

Best map: Sneaky Fields with 57.8% from 1,900 games.

Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 45.46.0 %
Popularity 88.1.96 %
Breadth 60.20% of maps
Counter safety 37.25.3 %
Star rate 65.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/04 — 39.8% from 118 appearances08/05 — 45.3% from 267 appearances08/06 — 38.4% from 172 appearances08/20 — 41.3% from 4,821 appearances08/21 — 44.9% from 3,786 appearances08/22 — 49.5% from 2,893 appearances08/23 — 47.6% from 2,955 appearances08/24 — 46.9% from 4,515 appearances08/25 — 47.9% from 3,703 appearances08/26 — 48.7% from 302 appearances
39.8%08/04 48.7%08/26

Pick rate

08/04 — 1.9% from 118 appearances08/05 — 2.2% from 267 appearances08/06 — 2.2% from 172 appearances08/20 — 1.9% from 4,821 appearances08/21 — 2.0% from 3,786 appearances08/22 — 1.9% from 2,893 appearances08/23 — 2.1% from 2,955 appearances08/24 — 2.0% from 4,515 appearances08/25 — 1.9% from 3,703 appearances08/26 — 2.3% from 302 appearances
1.9%08/04 2.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 47.5% to 51.8%). The higher the tier, the better he does.

Bronze — 53.5% from 9,712 gamesSilver — 45.9% from 23,693 gamesGold — 48.9% from 179,451 gamesDiamond — 49.6% from 120,072 gamesMythic — 50.2% from 299,380 gamesLegendary — 52.7% from 34,511 gamesMasters — 50.7% from 1,019 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 57.8%
1900 68
Spiraling Out Brawl Ball 56.9%
1649 66
Triple Dribble Brawl Ball 55.8%
1675 66
Pinball Dreams Brawl Ball 55.6%
1756 67
Center Stage Brawl Ball 55.3%
1706 67
Open Business Hot Zone 50.6%
1007 59
Dueling Beetles Hot Zone 49.3%
1087 60
Beach Ball Brawl Ball 62.2%
37 9
Ring of Fire Hot Zone 47.7%
928 57
Crystal Arcade Gem Grabprev. season 66.7%
21 1
Pinhole Punt Brawl Ball 56.3%
32 7
Deathcap Trap Gem Grabprev. season 42.9%
14 0
Gem Fort Gem Grab 43.5%
596 51
Hard Rock Mine Gem Grab 43.2%
586 51
Undermine Gem Grab 42.0%
593 51
Double Swoosh Gem Grab 39.9%
747 54
Safe(r) Zone Heist 39.5%
562 50
Rustic Arcade Gem Grab 39.4%
553 50
Hot Potato Heist 38.1%
586 51
Dry Season Bounty 37.5%
469 47
Parallel Plays Hot Zone 37.5%
786 55
Bridge Too Far Heist 37.2%
538 49
Pit Stop Heist 36.8%
633 52
Layer Cake Bounty 36.2%
506 48
Kaboom Canyon Heist 36.3%
611 51
Safe Zone Heist 36.1%
551 50
New Horizons Knockout 33.6%
443 46
Shooting Star Bounty 33.6%
494 48
Hideout Bounty 32.4%
490 48
Flaring Phoenix Knockout 32.0%
506 48
Out in the Open Knockout 30.2%
463 47
Belle's Rock Knockout 29.5%
485 48

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.2% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 23 39.4% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.1% 70.8%
5 日韓ハーフテヨン Mythic 39 36.9% 59.0%