Best map: Open Business with 56.2% from 2,642 games.
Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (52.3% against 48.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 19 days. 6 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.7 — rewards skill: from Bronze to Legendary the win rate climbs by 3.7 points (regression 43.3% to 47.0%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 31 maps. 1 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine prev. season |
52.4% | 1008 | 59 | ||
Double Swoosh prev. season |
51.7% | 1111 | 60 | ||
Crystal Arcade prev. season |
49.5% | 860 | 56 | ||
Hard Rock Mine prev. season |
48.6% | 1054 | 59 | ||
Gem Fort prev. season |
44.8% | 990 | 58 | ||
Deathcap Trap prev. season |
44.2% | 617 | 51 | ||
Rustic Arcade +Mythicprev. season |
41.3% | 2923 | 75 |
Direct duels in Gem Grab: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.1% against Bo in Bounty. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.1%
898 games
Bull
52.3%
688 games
Trunk
51.0%
1,446 games
Bo
50.7%
1,573 games
Griff
50.3%
2,238 games
Clancy
53.8%
286 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.3% | 92.0% |
| 2 | NAMA Dreit | Legendary | 128 | 40.1% | 51.6% |
| 3 | Xenon🎱 | Legendary | 20 | 39.8% | 90.0% |
| 4 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 24 | 37.2% | 70.8% |
| 5 | Potential | Legendary | 141 | 36.8% | 45.4% |