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EN

Frank

Tank Epic Ranked · Silver
45.9%Win rate across all maps
22,873Games
100Trust Score
55. of 105Rank by score
+4.4Skill bonus

Best map: Sneaky Fields with 57.7% from 1,891 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 44.45.9 %
Popularity 88.1.96 %
Breadth 59.20% of maps
Counter safety 37.25.4 %
Star rate 65.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 39.8% from 118 appearances08/05 — 45.3% from 267 appearances08/06 — 38.4% from 172 appearances08/20 — 41.3% from 4,819 appearances08/21 — 44.9% from 3,785 appearances08/22 — 49.5% from 2,893 appearances08/23 — 47.6% from 2,953 appearances08/24 — 46.9% from 4,505 appearances08/25 — 47.7% from 3,671 appearances08/26 — 46.6% from 247 appearances
39.8%08/04 46.6%08/26

Pick rate

08/04 — 1.9% from 118 appearances08/05 — 2.2% from 267 appearances08/06 — 2.2% from 172 appearances08/20 — 1.9% from 4,819 appearances08/21 — 2.0% from 3,785 appearances08/22 — 1.9% from 2,893 appearances08/23 — 2.1% from 2,953 appearances08/24 — 2.0% from 4,505 appearances08/25 — 1.9% from 3,671 appearances08/26 — 2.4% from 247 appearances
1.9%08/04 2.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 47.5% to 51.8%). The higher the tier, the better he does.

Bronze — 53.5% from 9,670 gamesSilver — 45.9% from 23,591 gamesGold — 48.9% from 178,596 gamesDiamond — 49.6% from 119,888 gamesMythic — 50.2% from 299,367 gamesLegendary — 52.7% from 34,490 gamesMasters — 50.7% from 1,019 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 57.7%
1891 68
Spiraling Out Brawl Ball 56.8%
1642 66
Pinball Dreams Brawl Ball 55.6%
1745 67
Triple Dribble Brawl Ball 55.7%
1663 66
Center Stage Brawl Ball 55.2%
1698 66
Open Business Hot Zone 50.7%
998 58
Dueling Beetles Hot Zone 49.3%
1079 60
Ring of Fire Hot Zone 47.8%
926 57
Crystal Arcade Gem Grabprev. season 66.7%
21 1
Beach Ball Brawl Ball 58.8%
34 8
Pinhole Punt Brawl Ball 58.6%
29 6
Deathcap Trap Gem Grabprev. season 42.9%
14 0
Gem Fort Gem Grab 43.3%
593 51
Hard Rock Mine Gem Grab 43.1%
585 51
Undermine Gem Grab 41.8%
589 51
Double Swoosh Gem Grab 39.8%
743 54
Safe(r) Zone Heist 39.5%
562 50
Rustic Arcade Gem Grab 39.4%
551 50
Hot Potato Heist 38.0%
584 50
Dry Season Bounty 37.5%
467 47
Bridge Too Far Heist 37.3%
536 49
Parallel Plays Hot Zone 37.6%
785 55
Pit Stop Heist 36.8%
633 52
Layer Cake Bounty 36.2%
506 48
Kaboom Canyon Heist 36.3%
611 51
Safe Zone Heist 36.1%
551 50
New Horizons Knockout 33.5%
442 46
Shooting Star Bounty 33.5%
493 48
Hideout Bounty 32.4%
488 48
Flaring Phoenix Knockout 31.9%
505 48
Out in the Open Knockout 30.2%
460 47
Belle's Rock Knockout 29.3%
484 48

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.2% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 23 39.4% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.1% 70.8%
5 日韓ハーフテヨン Mythic 39 36.9% 59.0%