Best map: Sneaky Fields with 57.0% from 1,821 games.
Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (52.3% against 48.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Bronze to Legendary the win rate climbs by 7.2 points (regression 37.6% to 44.8%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
39.2% | 549 | 50 | ||
Hot Potato ![]() |
37.7% | 559 | 50 | ||
Bridge Too Far ![]() |
37.4% | 522 | 49 | ||
Kaboom Canyon ![]() |
37.1% | 579 | 50 | ||
Pit Stop ![]() |
36.8% | 614 | 51 | ||
Safe Zone ![]() |
36.4% | 544 | 49 |
Direct duels in Heist: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.3% against Bo in Bounty. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 1 circle — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
59.3%
1,004 games
Nori
54.8%
2,962 games
Trunk
53.4%
846 games
Chuck
52.2%
847 games
Edgar
50.1%
4,819 games
Kaze
48.8%
2,834 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.3% | 92.0% |
| 2 | NAMA Dreit | Legendary | 128 | 40.1% | 51.6% |
| 3 | Xenon🎱 | Legendary | 20 | 39.8% | 90.0% |
| 4 | Potential | Legendary | 141 | 36.8% | 45.4% |
| 5 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 22 | 36.1% | 68.2% |