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EN

Frank

Tank Epic All games Heist
38.1%Win rate in Heist
18,378Games
100Trust Score
78. of 106Rank in Heist

Best map: Gated Community with 75.5% from 449 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 26.38.1 %
Popularity 71.0.84 %
Breadth 24.14% of maps
Counter safety 35.28.2 %
Star rate 58.14.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 8 earlier days are left out — below 177 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 43.4% from 295 appearances08/04 — 37.8% from 193 appearances08/05 — 41.4% from 871 appearances08/10 — 31.5% from 200 appearances08/11 — 37.4% from 605 appearances08/12 — 38.2% from 390 appearances08/13 — 36.6% from 1,063 appearances08/14 — 40.0% from 443 appearances08/15 — 37.7% from 1,367 appearances08/16 — 37.3% from 491 appearances08/17 — 40.7% from 1,428 appearances08/18 — 42.8% from 444 appearances08/19 — 36.1% from 3,258 appearances08/20 — 35.8% from 2,125 appearances08/21 — 40.2% from 1,656 appearances08/23 — 41.2% from 1,193 appearances08/24 — 36.5% from 208 appearances08/25 — 36.5% from 1,566 appearances
43.4%08/03 36.5%08/25

Pick rate

08/03 — 1.2% from 295 appearances08/04 — 0.7% from 193 appearances08/05 — 0.8% from 871 appearances08/10 — 0.6% from 200 appearances08/11 — 0.7% from 605 appearances08/12 — 0.7% from 390 appearances08/13 — 0.7% from 1,063 appearances08/14 — 0.6% from 443 appearances08/15 — 0.7% from 1,367 appearances08/16 — 0.8% from 491 appearances08/17 — 0.8% from 1,428 appearances08/18 — 0.9% from 444 appearances08/19 — 0.8% from 3,258 appearances08/20 — 0.9% from 2,125 appearances08/21 — 1.1% from 1,656 appearances08/23 — 1.1% from 1,193 appearances08/24 — 0.9% from 208 appearances08/25 — 1.2% from 1,566 appearances
1.2%08/03 1.2%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Photic Doom Heist 42.6%
1104 60
Eating Good! Heist 40.1%
1594 65
Hot Tubs Heist 39.2%
2096 70
Hot Potato Heist 38.7%
2211 70
Quintillion Heist 37.3%
8136 90
Jedna Heist 36.7%
3236 76

Against whom

Direct duels in Heist: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 25.4% against Bo in Bounty. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Frank runs in 1 circle — whoever Frank beats beats someone who in turn beats Frank. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Mico 58.9% 1,020 games Nori 55.0% 3,102 games Trunk 53.3% 873 games Edgar 50.2% 4,947 games Chuck 52.0% 863 games Kaze 48.7% 2,908 games

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.3% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 23 39.4% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.2% 70.8%
5 日韓ハーフテヨン Mythic 39 37.0% 59.0%