Best map: Center Stage with 53.4% from 7,576 games.
Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (52.3% against 48.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.6 — rewards skill: from Bronze to Legendary the win rate climbs by 17.6 points (regression 31.7% to 49.3%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
47.9% | 631 | 52 | ||
New Horizons ![]() |
45.9% | 453 | 47 | ||
Out in the Open ![]() |
44.9% | 510 | 48 | ||
Belle's Rock ![]() |
40.5% | 472 | 47 |
Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.6% against Bo in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
54.4%
283 games
Meeple
55.6%
171 games
Kaze
50.2%
896 games
Gray
51.4%
249 games
Bolt
53.8%
132 games
Carl
54.8%
104 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.3% | 92.0% |
| 2 | NAMA Dreit | Legendary | 126 | 40.5% | 52.4% |
| 3 | Xenon🎱 | Legendary | 20 | 39.7% | 90.0% |
| 4 | Potential | Legendary | 141 | 36.8% | 45.4% |
| 5 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 22 | 36.1% | 68.2% |