My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Frank

Tank Epic Ranked · Gold Knockout
34.3%Win rate in Knockout
6,240Games
86Trust Score
96. of 105Rank in Knockout
+17.5Skill bonus

Best map: Sneaky Fields with 54.5% from 21,496 games.

Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (52.3% against 48.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 8.Star rate
Win rate 9.34.3 %
Popularity 48.0.35 %
Breadth 56.17% of maps
Counter safety 8.26.8 %
Star rate 11.13.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 46.5% from 71 appearances08/05 — 40.8% from 201 appearances08/06 — 41.7% from 120 appearances08/20 — 24.0% from 1,473 appearances08/21 — 33.7% from 1,677 appearances08/22 — 40.1% from 564 appearances08/23 — 36.1% from 670 appearances08/24 — 40.2% from 1,055 appearances08/25 — 41.3% from 801 appearances
46.5%08/04 41.3%08/25

Pick rate

08/04 — 1.1% from 71 appearances08/05 — 1.1% from 201 appearances08/06 — 0.9% from 120 appearances08/20 — 0.4% from 1,473 appearances08/21 — 0.5% from 1,677 appearances08/22 — 0.2% from 564 appearances08/23 — 0.3% from 670 appearances08/24 — 0.3% from 1,055 appearances08/25 — 0.3% from 801 appearances
1.1%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.5 — rewards skill: from Bronze to Legendary the win rate climbs by 17.5 points (regression 31.7% to 49.2%). The higher the tier, the better he does.

Bronze — 48.2% from 1,165 gamesSilver — 31.3% from 1,890 gamesGold — 34.8% from 6,712 gamesDiamond — 44.9% from 3,879 gamesMythic — 46.4% from 7,262 gamesLegendary — 51.3% from 1,668 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 36.0%
1620 66
Out in the Open Knockout 35.2%
1548 65
Belle's Rock Knockout 33.0%
1553 65
New Horizons Knockout 32.9%
1519 65

Against whom

Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.6% against Bo in Bounty. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Trunk 54.4% 281 games Meeple 55.3% 170 games Kaze 50.2% 892 games Gray 51.4% 249 games Bolt 53.8% 132 games Tick 49.9% 417 games

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.2% 92.0%
2 NAMA Dreit Legendary 126 40.5% 52.4%
3 Xenon🎱 Legendary 20 39.7% 90.0%
4 Potential Legendary 141 36.8% 45.4%
5 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 22 36.0% 68.2%