Best map: Open Business with 56.3% from 2,656 games.
Wins early — in Hot Zone 4.8 points better in short rounds than in long ones (52.7% against 47.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/18, 11 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +17.3 — rewards skill: from Bronze to Legendary the win rate climbs by 17.3 points (regression 31.9% to 49.2%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
48.2% | 2121 | 70 | ||
Flaring Phoenix prev. season |
47.5% | 2974 | 75 | ||
New Horizons prev. season |
47.4% | 1861 | 68 | ||
Out in the Open prev. season |
46.0% | 2006 | 69 |
Direct duels in Knockout: how Frank does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.4% against Bo in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
54.0%
289 games
Kaze
50.3%
934 games
Meeple
54.9%
175 games
Gray
52.0%
256 games
Ruffs
59.4%
69 games
Bolt
53.6%
138 games
Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | lordex☯️ | Legendary | 25 | 42.3% | 92.0% |
| 2 | NAMA Dreit | Legendary | 128 | 40.1% | 51.6% |
| 3 | Xenon🎱 | Legendary | 23 | 39.4% | 82.6% |
| 4 | كج𝒜𝓃𝑔𝑒𝓁𝑜 | Legendary | 24 | 37.2% | 70.8% |
| 5 | 日韓ハーフテヨン | Mythic | 39 | 37.0% | 59.0% |