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Frank

Tank Epic Ranked · Masters
50.7%Win rate across all maps
1,019Games
59Trust Score
66. of 105Rank by score
+4.4Skill bonus

Best map: Open Business with 56.3% from 2,741 games.

Wins early — in Hot Zone 4.8 points better in short rounds than in long ones (52.7% against 47.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 38.50.7 %
Popularity 47.0.38 %
Breadth 72.17% of maps
Counter safety 37.25.4 %
Star rate 65.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/12, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 50.9% from 112 appearances08/06 — 41.0% from 161 appearances08/10 — 44.7% from 114 appearances08/11 — 46.4% from 125 appearances08/12 — 47.8% from 67 appearances
50.9%08/05 47.8%08/12

Pick rate

08/05 — 0.2% from 112 appearances08/06 — 0.3% from 161 appearances08/10 — 0.2% from 114 appearances08/11 — 0.2% from 125 appearances08/12 — 0.3% from 67 appearances
0.2%08/05 0.3%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 47.4% to 51.8%). The higher the tier, the better he does.

Bronze — 53.4% from 9,618 gamesSilver — 45.8% from 23,503 gamesGold — 48.9% from 177,841 gamesDiamond — 49.6% from 119,688 gamesMythic — 50.2% from 299,337 gamesLegendary — 52.7% from 34,469 gamesMasters — 50.7% from 1,019 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 56.3%
2741 74
Sneaky Fields Brawl Ball 60.7%
463 47
Pinball Dreams Brawl Ballprev. season 55.3%
3767 78
Center Stage Brawl Ballprev. season 54.6%
3513 77
Dueling Beetles Hot Zoneprev. season 52.6%
2570 73
Triple Dribble Brawl Ballprev. season 52.0%
3548 77
Ring of Fire Hot Zoneprev. season 53.2%
924 57
Undermine Gem Grabprev. season 51.7%
1061 59
Double Swoosh Gem Grabprev. season 51.5%
1148 61
Crystal Arcade Gem Grabprev. season 49.3%
905 57
Belle's Rock Knockoutprev. season 48.1%
2141 70
Hot Potato Heistprev. season 47.3%
4594 81
Parallel Plays Hot Zoneprev. season 48.8%
893 57
Flaring Phoenix Knockoutprev. season 47.4%
2986 75
Hard Rock Mine Gem Grabprev. season 48.3%
1095 60
New Horizons Knockoutprev. season 47.3%
1872 68
Out in the Open Knockoutprev. season 46.1%
2020 69
Layer Cake Bountyprev. season 47.0%
683 53
Gem Fort Gem Grabprev. season 44.7%
1029 59
Deathcap Trap Gem Grabprev. season 44.5%
647 52
Shooting Star Bountyprev. season 38.6%
1242 62

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.3% 92.0%
2 NAMA Dreit Legendary 128 40.1% 51.6%
3 Xenon🎱 Legendary 23 39.4% 82.6%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.2% 70.8%
5 日韓ハーフテヨン Mythic 39 37.0% 59.0%