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EN

Frank

Tank Epic Ranked · Silver
46.2%Win rate across all maps
24,400Games
100Trust Score
55. of 105Rank by score
+4.0Skill bonus

Best map: Sneaky Fields with 57.8% from 2,011 games.

Wins early — in Hot Zone 5.2 points better in short rounds than in long ones (52.7% against 47.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 37.Star rate
Win rate 44.46.2 %
Popularity 88.1.96 %
Breadth 76.30% of maps
Counter safety 37.25.3 %
Star rate 65.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/04 — 39.8% from 118 appearances08/05 — 45.3% from 267 appearances08/06 — 38.4% from 172 appearances08/20 — 41.3% from 4,838 appearances08/21 — 44.9% from 3,804 appearances08/22 — 49.4% from 2,917 appearances08/23 — 47.5% from 3,011 appearances08/24 — 46.7% from 4,633 appearances08/25 — 47.9% from 3,968 appearances08/26 — 50.8% from 1,229 appearances
39.8%08/04 50.8%08/26

Pick rate

08/04 — 1.9% from 118 appearances08/05 — 2.2% from 267 appearances08/06 — 2.2% from 172 appearances08/20 — 1.9% from 4,838 appearances08/21 — 2.0% from 3,804 appearances08/22 — 1.9% from 2,917 appearances08/23 — 2.1% from 3,011 appearances08/24 — 2.0% from 4,633 appearances08/25 — 1.9% from 3,968 appearances08/26 — 2.1% from 1,229 appearances
1.9%08/04 2.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.0 — rewards skill: from Bronze to Masters the win rate climbs by 4.0 points (regression 47.8% to 51.7%). The higher the tier, the better he does.

Bronze — 53.5% from 10,341 gamesSilver — 46.1% from 25,118 gamesGold — 49.1% from 192,081 gamesDiamond — 49.6% from 123,208 gamesMythic — 50.2% from 299,932 gamesLegendary — 52.8% from 34,732 gamesMasters — 50.7% from 1,023 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 57.8%
2011 69
Spiraling Out Brawl Ball 57.0%
1761 67
Pinball Dreams Brawl Ball 55.7%
1882 68
Triple Dribble Brawl Ball 55.7%
1776 67
Center Stage Brawl Ball 55.3%
1801 67
Beach Ball Brawl Ball 62.5%
112 26
Open Business Hot Zone 50.4%
1079 60
Dueling Beetles Hot Zone 49.5%
1158 61
Ring of Fire Hot Zone 47.9%
960 58
Crystal Arcade Gem Grabprev. season 66.7%
21 1
Pinhole Punt Brawl Ball 50.6%
77 20
Deathcap Trap Gem Grabprev. season 42.9%
14 0
Hard Rock Mine Gem Grab 43.4%
622 51
Gem Fort Gem Grab 42.8%
636 52
Undermine Gem Grab 41.5%
633 52
Rustic Arcade Gem Grab 40.3%
578 50
Double Swoosh Gem Grab 39.7%
795 55
Safe(r) Zone Heist 38.9%
576 50
Hot Potato Heist 38.4%
625 51
Dry Season Bounty 38.0%
502 48
Parallel Plays Hot Zone 37.9%
834 56
Bridge Too Far Heist 37.2%
551 50
Layer Cake Bounty 37.1%
536 49
Pit Stop Heist 36.4%
642 52
Kaboom Canyon Heist 36.3%
642 52
Safe Zone Heist 36.0%
570 50
New Horizons Knockout 33.3%
462 47
Shooting Star Bounty 33.4%
512 49
Hideout Bounty 33.1%
522 49
Flaring Phoenix Knockout 32.8%
531 49
Out in the Open Knockout 30.9%
499 48
Belle's Rock Knockout 29.3%
515 49

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 41.9% 92.0%
2 Xenon🎱 Legendary 29 40.3% 79.3%
3 NAMA Dreit Legendary 128 39.9% 51.6%
4 威寶天糖 Legendary 21 39.9% 90.5%
5 Potential Legendary 150 37.6% 46.7%