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EN

Gale

Controller Epic Ranked · All ranks
48.2%Win rate across all maps
211,666Games
100Trust Score
64. of 105Rank by score
+8.2Skill bonus

Best map: Center Stage with 51.9% from 18,063 games.

Wins late — in Knockout 10.9 points better in long rounds than in short ones (49.9% against 39.1%, split at 99 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularityBreadthCounter safetyStar rate 28.
Win rate 39.48.2 %
Popularity 30.0.35 %
Breadth 34.10% of maps
Counter safety 61.29.8 %
Star rate 28.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 09/01, 30 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 09/01.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 46.7% from 1,310 appearances08/04 — 47.9% from 8,191 appearances08/05 — 48.3% from 24,512 appearances08/06 — 48.9% from 14,989 appearances08/07 — 47.0% from 3,616 appearances08/08 — 47.9% from 3,456 appearances08/09 — 47.9% from 4,356 appearances08/10 — 47.8% from 11,662 appearances08/11 — 48.1% from 34,781 appearances08/12 — 48.8% from 48,293 appearances08/13 — 48.3% from 43,720 appearances08/14 — 49.0% from 42,008 appearances08/15 — 49.8% from 39,077 appearances08/16 — 48.9% from 40,213 appearances08/17 — 49.2% from 39,810 appearances08/18 — 49.0% from 36,587 appearances08/19 — 49.1% from 9,532 appearances08/20 — 44.2% from 12,707 appearances08/21 — 46.5% from 16,226 appearances08/22 — 49.0% from 13,065 appearances08/23 — 48.8% from 12,358 appearances08/24 — 48.2% from 19,703 appearances08/25 — 47.9% from 19,913 appearances08/26 — 48.0% from 19,777 appearances08/27 — 48.0% from 17,663 appearances08/28 — 48.9% from 19,298 appearances08/29 — 48.6% from 19,783 appearances08/30 — 48.8% from 20,283 appearances08/31 — 48.7% from 20,278 appearances09/01 — 45.9% from 612 appearances
46.7%08/03 45.9%09/01

Pick rate

08/03 — 0.4% from 1,310 appearances08/04 — 0.4% from 8,191 appearances08/05 — 0.4% from 24,512 appearances08/06 — 0.5% from 14,989 appearances08/07 — 0.4% from 3,616 appearances08/08 — 0.4% from 3,456 appearances08/09 — 0.4% from 4,356 appearances08/10 — 0.4% from 11,662 appearances08/11 — 0.5% from 34,781 appearances08/12 — 0.5% from 48,293 appearances08/13 — 0.5% from 43,720 appearances08/14 — 0.5% from 42,008 appearances08/15 — 0.6% from 39,077 appearances08/16 — 0.6% from 40,213 appearances08/17 — 0.6% from 39,810 appearances08/18 — 0.6% from 36,587 appearances08/19 — 0.5% from 9,532 appearances08/20 — 0.3% from 12,707 appearances08/21 — 0.3% from 16,226 appearances08/22 — 0.3% from 13,065 appearances08/23 — 0.3% from 12,358 appearances08/24 — 0.3% from 19,703 appearances08/25 — 0.3% from 19,913 appearances08/26 — 0.4% from 19,777 appearances08/27 — 0.4% from 17,663 appearances08/28 — 0.4% from 19,298 appearances08/29 — 0.4% from 19,783 appearances08/30 — 0.4% from 20,283 appearances08/31 — 0.5% from 20,278 appearances09/01 — 0.5% from 612 appearances
0.4%08/03 0.5%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.2 — rewards skill: from Bronze to Masters the win rate climbs by 8.2 points (regression 43.5% to 51.7%). The higher the tier, the better he does.

Bronze — 25.5% from 8,183 gamesSilver — 35.9% from 12,908 gamesGold — 51.2% from 85,124 gamesDiamond — 50.1% from 74,999 gamesMythic — 48.5% from 374,573 gamesLegendary — 48.3% from 58,709 gamesMasters — 53.3% from 1,002 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Center Stage Brawl Ball 51.9%
18063 100
Spiraling Out Brawl Ball 51.7%
17087 100
Ring of Fire Hot Zone 51.0%
10227 93
Beach Ball Brawl Ball 50.5%
9126 92
Pinball Dreams Brawl Ball 50.2%
16476 100
Sneaky Fields Brawl Ball 50.3%
13924 98
Dueling Beetles Hot Zone 49.7%
10419 94
Undermine Gem Grab 49.2%
8315 90
Crystal Arcade Gem Grabprev. season 48.8%
16591 100
Triple Dribble Brawl Ball 48.8%
14398 98
Open Business Hot Zone 48.9%
11351 95
Gem Fort Gem Grab 49.1%
7902 89
Rustic Arcade Gem Grab 49.4%
3153 76
Deathcap Trap Gem Grabprev. season 48.4%
16137 100
Pinhole Punt Brawl Ball 50.9%
827 56
Double Swoosh Gem Grab 48.5%
8117 90
Hard Rock Mine Gem Grab 47.5%
7404 88
Parallel Plays Hot Zone 45.1%
8498 91
Layer Cake Bounty 45.4%
4392 81
Out in the Open Knockout 44.6%
4280 80
New Horizons Knockout 43.7%
3741 78
Shooting Star Bounty 43.4%
3128 76
Kaboom Canyon Heist 43.2%
3543 77
Flaring Phoenix Knockout 42.5%
3999 79
Hideout Bounty 42.1%
3386 77
Dry Season Bounty 41.5%
3871 79
Belle's Rock Knockout 41.5%
3666 78
Safe Zone Heist 39.6%
3101 75
Safe(r) Zone Heist 39.6%
1509 65
Bridge Too Far Heist 38.3%
2723 74
Hot Potato Heist 37.1%
3468 77
Pit Stop Heist 35.9%
1572 65

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Masters 41 40.6% 63.4%
2 C.sinensis Legendary 27 39.9% 70.4%
3 JMR | Jonathan Legendary 24 38.4% 66.7%
4 L̶o̶v̶e̶ Legendary 68 37.9% 50.0%
5 𝕴𝖇𝖗𝖆𝖍𝖊𝖒 Legendary 21 37.7% 66.7%