For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Mico
57.3%
920 games
Nori
55.6%
2,181 games
Chuck
55.3%
913 games
Edgar
50.8%
2,384 games
Trunk
53.8%
325 games
Bibi
50.7%
280 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Masters | 41 | 40.6% | 63.4% |
| 2 | C.sinensis | Legendary | 27 | 40.0% | 70.4% |
| 3 | Hamni🦍 | Masters | 20 | 39.2% | 75.0% |
| 4 | JMR | Jonathan | Legendary | 24 | 38.5% | 66.7% |
| 5 | L̶o̶v̶e̶ | Legendary | 68 | 38.0% | 50.0% |