Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (51.0% against 46.6%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
74.5%
251 games
Edgar
55.3%
839 games
Mortis
55.5%
497 games
8-Bit
59.6%
193 games
Shelly
65.6%
90 games
Starr Nova
56.8%
250 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | JAU | Diamond | 21 | 31.6% | 52.4% |
| 2 | she follow me | Diamond | 27 | 28.0% | 33.3% |