Wins late — in Hot Zone 8.3 points better in long rounds than in short ones (52.6% against 44.3%, split at 96 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
61.5%
621 games
Mico
56.4%
408 games
Edgar
53.8%
911 games
Chuck
56.5%
363 games
Trunk
59.0%
122 games
Bolt
57.3%
96 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | PK|Marx | Legendary | 25 | 35.9% | 60.0% |
| 2 | JAU | Mythic | 29 | 33.6% | 48.3% |
| 3 | 卵泥棒 | Diamond | 36 | 32.3% | 41.7% |
| 4 | tigerpaul | Diamond | 29 | 31.1% | 37.9% |
| 5 | she follow me | Diamond | 30 | 29.9% | 33.3% |