Best map: Deathcap Trap with 64.9% from 37 games.
Wins late — in Heist 15.4 points better in long rounds than in short ones (43.2% against 27.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/05 to 08/11, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 44.7% to 50.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
64.9% | 37 | 9 | ||
Parallel Plays prev. season |
61.0% | 41 | 11 | ||
Open Business prev. season |
69.6% | 23 | 2 | ||
Gem Fort prev. season |
61.1% | 36 | 9 | ||
Triple Dribble prev. season |
61.8% | 34 | 8 | ||
Kaboom Canyon prev. season |
64.0% | 25 | 3 | ||
Pinball Dreams prev. season |
68.4% | 19 | 0 | ||
Hard Rock Mine prev. season |
61.5% | 26 | 4 | ||
Crystal Arcade prev. season |
66.7% | 12 | 0 | ||
New Horizons prev. season |
66.7% | 12 | 0 | ||
Undermine prev. season |
50.0% | 48 | 13 | ||
Layer Cake prev. season |
55.6% | 18 | 0 | ||
Ring of Fire prev. season |
56.3% | 16 | 0 | ||
Double Swoosh prev. season |
50.0% | 42 | 11 | ||
Sneaky Fields prev. season |
50.0% | 12 | 0 | ||
Out in the Open prev. season |
46.2% | 13 | 0 | ||
Rustic Arcade prev. season |
41.7% | 36 | 9 | ||
Center Stage prev. season |
41.9% | 43 | 11 | ||
Dueling Beetles prev. season |
35.7% | 28 | 5 | ||
Belle's Rock prev. season |
23.5% | 17 | 0 |
Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.7% against Penny in Heist. On average the worst case sits at 27.5%.
Nobody counters Gale here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.8%
162 games
Edgar
56.1%
524 games
Mortis
56.8%
322 games
Starr Nova
59.9%
152 games
Shelly
69.8%
63 games
8-Bit
61.2%
116 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | she follow me | Diamond | 20 | 28.0% | 35.0% |