Best map: Spiraling Out with 45.7% from 92 games.
Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (51.0% against 46.6%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.1 — rewards skill: from Bronze to Masters the win rate climbs by 6.1 points (regression 44.6% to 50.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
45.7% | 92 | 23 | ||
Pinball Dreams ![]() |
44.3% | 88 | 22 | ||
Center Stage ![]() |
44.1% | 68 | 18 | ||
Sneaky Fields ![]() |
43.9% | 57 | 16 | ||
Dueling Beetles ![]() |
42.7% | 82 | 21 | ||
Hard Rock Mine ![]() |
41.5% | 53 | 15 | ||
Rustic Arcade ![]() |
40.7% | 59 | 16 | ||
Ring of Fire ![]() |
38.7% | 62 | 17 | ||
Gem Fort ![]() |
37.0% | 46 | 12 | ||
Open Business ![]() |
39.5% | 76 | 20 | ||
Undermine ![]() |
39.2% | 74 | 20 | ||
Layer Cake ![]() |
34.6% | 52 | 14 | ||
Triple Dribble ![]() |
36.7% | 90 | 23 | ||
Double Swoosh ![]() |
33.3% | 60 | 16 | ||
Parallel Plays ![]() |
33.3% | 63 | 17 | ||
Hideout ![]() |
25.0% | 40 | 10 | ||
Safe Zone ![]() |
28.0% | 50 | 14 | ||
Dry Season ![]() |
22.0% | 41 | 11 | ||
New Horizons prev. season |
20.0% | 40 | 10 | ||
Shooting Star ![]() |
21.7% | 46 | 12 | ||
Hot Potato ![]() |
20.5% | 44 | 12 | ||
Safe(r) Zone ![]() |
21.3% | 47 | 13 | ||
Kaboom Canyon prev. season |
13.5% | 37 | 9 | ||
Out in the Open ![]() |
20.0% | 50 | 14 | ||
Bridge Too Far ![]() |
14.3% | 42 | 11 | ||
Belle's Rock ![]() |
15.2% | 46 | 12 | ||
Flaring Phoenix ![]() |
15.2% | 46 | 12 | ||
Pit Stop ![]() |
11.1% | 45 | 12 |
Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.6% against Mico in Heist. On average the worst case sits at 27.3%.
Nobody counters Gale here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
72.5%
178 games
Edgar
56.1%
576 games
Starr Nova
60.7%
173 games
Mortis
56.4%
351 games
Shelly
68.7%
67 games
8-Bit
59.5%
131 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | she follow me | Diamond | 20 | 27.6% | 35.0% |