My roster

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← Overview

Gale

Controller Epic Ranked · Pro
53.6%Win rate across all maps
577Games
50Trust Score
50. of 105Rank by score
+6.1Skill bonus

Wins late — in Hot Zone 8.3 points better in long rounds than in short ones (52.6% against 44.3%, split at 96 s). Needs the long round; in a fast game he never arrives.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 76.53.6 %
Popularity 22.0.12 %
Breadth 0.0% of maps
Counter safety 45.26.0 %
Star rate 34.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.1 — rewards skill: from Bronze to Masters the win rate climbs by 6.1 points (regression 44.6% to 50.7%). The higher the tier, the better he does.

Bronze — 23.5% from 1,177 gamesSilver — 35.9% from 3,255 gamesGold — 48.5% from 24,301 gamesDiamond — 49.8% from 42,886 gamesMythic — 48.7% from 331,463 gamesLegendary — 48.4% from 48,851 gamesMasters — 53.7% from 575 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 20 35.8% 65.0%
2 JAU Diamond 27 34.2% 51.9%
3 卵泥棒 Diamond 26 31.0% 38.5%
4 三田の夜は長い Diamond 20 30.2% 35.0%
5 tigerpaul Gold 21 29.9% 33.3%