My roster

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EN

Gale

Controller Epic Ranked · Silver Crystal Arcade Gem Grab
48.8%Win rate on Crystal Arcade
43Games here
0.3%Pick rate
11Trust Score
44. of 95Rank on this map
−5.4Skill bonus

Wins late — in Knockout 11.9 points better in long rounds than in short ones (49.7% against 37.8%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 34.PopularityBreadthCounter safetyStar rate
Win rate 34.42.6 %
Popularity 46.0.48 %
Breadth 45.13% of maps
Counter safety 80.38.7 %
Star rate 51.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.4 — punishes weak opponents: from Diamond to Legendary the win rate drops by 5.4 points (regression 51.7% to 46.3%). Higher up he gets outplayed.

Diamond — 52.6% from 1,005 gamesMythic — 48.9% from 13,278 gamesLegendary — 46.7% from 2,110 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.4% 555 games Edgar 54.6% 2,114 games Mortis 55.3% 1,115 games Bo 53.9% 1,097 games Bull 56.7% 404 games Fang 55.0% 502 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 35.0% 60.0%
2 JAU Mythic 32 34.3% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 わくわく Legendary 22 31.5% 45.5%
5 卵泥棒 Diamond 39 31.4% 41.0%