There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Direct duels in Heist: how Gale does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
64.0%
261 games
Chuck
60.0%
185 games
Edgar
54.9%
481 games
Mico
55.2%
230 games
Trunk
63.3%
60 games
Bo
57.6%
66 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | JAU | Diamond | 20 | 30.7% | 50.0% |
| 2 | she follow me | Diamond | 25 | 27.4% | 32.0% |