Best map: Center Stage with 54.5% from 797 games.
Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (51.0% against 46.6%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/22, 15 days. 12 earlier days are left out — below 284 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.1 — rewards skill: from Bronze to Masters the win rate climbs by 6.1 points (regression 44.6% to 50.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
54.5% | 797 | 55 | ||
Rustic Arcade prev. season |
52.5% | 1201 | 61 | ||
Crystal Arcade prev. season |
52.6% | 1005 | 59 | ||
Ring of Fire ![]() |
54.1% | 471 | 47 | ||
Spiraling Out ![]() |
52.2% | 805 | 55 | ||
Double Swoosh prev. season |
51.0% | 1422 | 64 | ||
Open Business ![]() |
53.0% | 472 | 47 | ||
Undermine prev. season |
50.1% | 1436 | 64 | ||
Triple Dribble ![]() |
50.7% | 659 | 52 | ||
Gem Fort prev. season |
49.5% | 1383 | 63 | ||
Dueling Beetles ![]() |
51.4% | 440 | 46 | ||
Deathcap Trap prev. season |
49.4% | 1080 | 60 | ||
Parallel Plays prev. season |
48.8% | 1419 | 64 | ||
Pinball Dreams ![]() |
49.6% | 793 | 55 | ||
Kaboom Canyon prev. season |
50.3% | 511 | 48 | ||
Flaring Phoenix prev. season |
49.6% | 643 | 52 | ||
Dry Season prev. season |
49.6% | 502 | 48 | ||
Layer Cake prev. season |
48.8% | 633 | 52 | ||
Hard Rock Mine prev. season |
47.3% | 1337 | 63 | ||
Sneaky Fields ![]() |
48.0% | 664 | 52 | ||
New Horizons prev. season |
48.1% | 563 | 50 | ||
Safe Zone prev. season |
48.3% | 451 | 47 | ||
Out in the Open prev. season |
47.4% | 648 | 52 | ||
Shooting Star prev. season |
47.8% | 418 | 45 | ||
Belle's Rock prev. season |
46.7% | 533 | 49 | ||
Safe(r) Zone ![]() |
47.7% | 109 | 25 | ||
Hideout prev. season |
45.6% | 498 | 48 | ||
Bridge Too Far prev. season |
44.6% | 419 | 46 | ||
Pit Stop ![]() |
43.8% | 96 | 23 | ||
Hot Potato prev. season |
41.4% | 411 | 45 |
Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.6% against Mico in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
55.5%
245 games
Mandy
53.3%
75 games
Edgar
48.7%
265 games
Piper
48.9%
135 games
Pierce
50.7%
69 games
Mortis
49.2%
61 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | she follow me | Diamond | 20 | 27.5% | 35.0% |