Best map: Spiraling Out with 54.8% from 883 games.
Wins late — in Heist 15.4 points better in long rounds than in short ones (43.2% against 27.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 44.6% to 50.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
54.8% | 883 | 57 | ||
Pinball Dreams ![]() |
53.2% | 904 | 57 | ||
Center Stage ![]() |
51.6% | 883 | 57 | ||
Sneaky Fields ![]() |
51.2% | 734 | 54 | ||
Gem Fort ![]() |
50.4% | 423 | 46 | ||
Open Business ![]() |
49.7% | 594 | 51 | ||
Dueling Beetles ![]() |
49.1% | 534 | 49 | ||
Ring of Fire ![]() |
48.6% | 516 | 49 | ||
Undermine ![]() |
48.9% | 403 | 45 | ||
Double Swoosh ![]() |
48.0% | 379 | 44 | ||
Triple Dribble ![]() |
46.4% | 709 | 53 | ||
Hard Rock Mine ![]() |
45.1% | 370 | 44 | ||
Deathcap Trap prev. season |
46.2% | 52 | 14 | ||
Crystal Arcade prev. season |
44.1% | 34 | 8 | ||
Rustic Arcade ![]() |
43.1% | 408 | 45 | ||
Dry Season ![]() |
41.9% | 215 | 36 | ||
Parallel Plays ![]() |
40.8% | 368 | 44 | ||
Kaboom Canyon ![]() |
40.2% | 224 | 36 | ||
Shooting Star ![]() |
39.0% | 213 | 35 | ||
Layer Cake ![]() |
39.0% | 282 | 40 | ||
Belle's Rock ![]() |
37.5% | 253 | 38 | ||
Out in the Open ![]() |
36.8% | 280 | 39 | ||
Hideout ![]() |
34.7% | 219 | 36 | ||
Safe Zone ![]() |
34.6% | 240 | 37 | ||
New Horizons ![]() |
33.8% | 237 | 37 | ||
Bridge Too Far ![]() |
32.7% | 208 | 35 | ||
Hot Potato ![]() |
32.9% | 258 | 38 | ||
Pit Stop ![]() |
32.4% | 238 | 37 | ||
Flaring Phoenix ![]() |
33.0% | 279 | 39 | ||
Safe(r) Zone ![]() |
29.5% | 241 | 37 |
Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.3% against Penny in Heist. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.2%
194 games
Edgar
49.5%
222 games
Piper
51.0%
104 games
Nori
46.6%
73 games
Kaze
46.1%
76 games
Willow
45.7%
94 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | she follow me | Diamond | 20 | 28.0% | 35.0% |