Best map: Open Business with 50.7% from 2,781 games.
Wins late — in Heist 15.4 points better in long rounds than in short ones (43.2% against 27.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/04 to 08/19, 16 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.9 — rewards skill: from Bronze to Masters the win rate climbs by 5.9 points (regression 44.7% to 50.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
50.7% | 2781 | 74 | ||
Layer Cake prev. season |
51.8% | 1110 | 60 | ||
Ring of Fire prev. season |
50.7% | 2320 | 71 | ||
Pinball Dreams prev. season |
49.7% | 3237 | 76 | ||
Dueling Beetles prev. season |
49.7% | 2877 | 74 | ||
Center Stage prev. season |
49.1% | 4632 | 81 | ||
Triple Dribble prev. season |
49.3% | 3344 | 77 | ||
Gem Fort prev. season |
49.1% | 2143 | 70 | ||
Double Swoosh prev. season |
48.8% | 2328 | 71 | ||
Out in the Open prev. season |
50.4% | 699 | 53 | ||
Dry Season prev. season |
49.7% | 780 | 55 | ||
Kaboom Canyon prev. season |
49.7% | 743 | 54 | ||
Undermine prev. season |
48.2% | 2284 | 71 | ||
Sneaky Fields prev. season |
47.5% | 3111 | 76 | ||
New Horizons prev. season |
48.3% | 873 | 56 | ||
Crystal Arcade prev. season |
46.7% | 2110 | 70 | ||
Hard Rock Mine prev. season |
46.7% | 1817 | 67 | ||
Rustic Arcade prev. season |
46.7% | 1416 | 64 | ||
Flaring Phoenix prev. season |
46.9% | 899 | 57 | ||
Parallel Plays prev. season |
45.8% | 3067 | 75 | ||
Deathcap Trap prev. season |
46.0% | 1990 | 69 | ||
Hideout prev. season |
46.2% | 706 | 53 | ||
Bridge Too Far prev. season |
46.6% | 410 | 45 | ||
Belle's Rock prev. season |
45.8% | 784 | 55 | ||
Hot Potato prev. season |
45.4% | 670 | 53 | ||
Safe Zone prev. season |
45.3% | 510 | 48 | ||
Shooting Star prev. season |
41.5% | 612 | 51 |
Direct duels in Knockout: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.7% against Penny in Heist. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
55.9%
211 games
Edgar
50.2%
231 games
Mandy
54.8%
62 games
Piper
50.9%
110 games
Nori
46.1%
76 games
Colt
45.5%
66 games
Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | she follow me | Diamond | 20 | 28.0% | 35.0% |